CrimsonInventory
Layout-agnostic, fully replicated inventory. Pluggable topology (flat / grid / weight / custom) + runtime-mutable constraint stack + fragments, currency, async pickup, scoped world containers (Shared / PerPlayer / PerParty / PerDungeonInstance), and crafting. UI requests routed via a PlayerController-attached routing component - no Server_ RPCs to write.
A full showcase for this plugin is coming soon.
Completes your setup
Built on the free CrimsonCommon foundation, so it pairs cleanly with the rest of the suite:
$29.99CrimsonEquipment
Equipment slots that grant abilities and spawn gear.
- Slot-Based Equipping
- Grants Ability Sets
- Spawns Visual Actors
- Interface-Decoupled
Fragment-based saving — each system owns its own data.
- Independent Fragments
- No Cross-Plugin Coupling
- Blueprint-Ready
GAS-based interaction system for pickups and prompts.
- Scan Tasks
- Instant & Hold Abilities
- Hold-Input Logic
- UIExtension Feedback