Team & Faction Foundations
Stand up a replicated, tag-based team system and wire it to AI, GAS, and UI.
What you'll learn
- Explain how tag-based teams and dynamic attitude work
- Make any actor a team agent and set its tags on the server
- Gate damage and filter ability targets by attitude
- Expose attitude to AI perception so enemies re-aggro on change
- Declare named teams with colors and verify it all live in the dev tools
Curriculum
- 1How Crimson Teams WorksTeams as tags, the friend/foe rules, and the dynamic-attitude headline feature.3 min
- 2Agents & AttitudeEnable the plugin, make two actors team agents, and read friend/foe between them.6 min
- 3Gate Damage & Filter TargetsBlock friendly fire and filter ability targets by attitude for clean AoE.4 min
- 4Wire It to AIExpose attitude to perception so enemies re-aggro the moment teams change.4 min
- 5Declared Teams & ColorsDeclare named teams on the Game State, auto-assign players, and drive team colors.5 min
- 6Verify in the Dev Tools & RecapConfirm replication and dynamic re-aggro live, then recap the whole system.3 min