Setup & Foundations
Enable the foundation plugin and adopt the Crimson modular base classes.
What you'll learn
- Explain what CrimsonCommon is and why the suite is built on it
- Enable the plugin (and add the module in a C++ project)
- Re-parent your core actors onto the Crimson modular base classes
- Confirm the foundation is ready for the gameplay plugins
Curriculum
- 1Meet CrimsonCommonWhat the shared contracts layer is, what's inside it, and why it decouples the suite.2 min
- 2Enable the PluginEdit → Plugins → tick CrimsonCommon → restart. C++ projects add one module line.4 min
- 3Adopt the Modular Base ClassesRe-parent your core actors onto the ACrimsonModular* bases and the Crimson Game Instance.6 min
- 4Verify & RecapConfirm the foundation is in place and understand how Common behaves from here on.2 min